Larian Studios Clarifies Its Implementation of Generative AI for New Divinity Game
The developer behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently unveiled its new project, creating immense anticipation within the player base. However, subsequent statements from the studio's figurehead have added nuance to the discussion, focusing on the studio's philosophy toward generative artificial intelligence.
Augmenting Workflows, Not Cutting Jobs
In a latest message, the studio's founder detailed that the developer is employing AI technology for specific ancillary functions. These include enhancing PowerPoint slides, producing initial artistic references, and creating placeholder text.
Notably, Vincke stressed that the final content in the game will be crafted solely by human writers. "Larian is writing everything in-house," he said.
Our studio is continuously expanding our pool of writers and are currently forming narrative groups.
As visual development is being specifically mentioned — we right now have over twenty visual developers and have positions available for further talent.
Each initiative we do is supplementary and aimed at enabling creatives to spend greater focus on actual creation.
Every machine learning application implemented properly is supplementary to a developer's workflow, not a replacement for their skill.
Addressing Concerns and Clarifying the Vision
The revelation of employing this technology at first provoked concern among some the player base. In reaction, Vincke issued further detail on social media.
"We use machine learning to research ideas, in the same way we use the internet and physical media," he explained. "In the very early brainstorming phase we use it as a simple sketch for layout which we then swap out with authentic illustrations."
He continued, "Our studio recruits artists for their inherent skill, not for their ability to execute what a machine suggests."
Focused Uses for Machine Learning
Vincke had in the past broken down the team's focused approach to this technology, categorizing its use into primary functions:
- Streamlining Repetitive Work: Areas like motion capture cleaning, audio processing, and technical processes like adapting animations for different models.
- Fast-Tracked Experimentation: Using technology to quickly build basic mock-ups of gameplay ideas to test concepts ahead of complete implementation.
- Long-Term Aspirations: Exploring how machine learning could eventually enhance innovative gameplay, particularly in managing unforeseen permutations in a detailed game universe.
He clearly noted that central narrative areas — like music composition — are are absolutely not fields where the team is reducing human involvement. On the contrary, Larian is recruiting more in these exact positions.
"We are neither releasing a game with machine-made assets, and we are certainly not planning on trimming down creatives to replace them with artificial intelligence," Vincke summarized.